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Friday, October 30, 2009

Thirsty For Knowledge Thursday! Week 7 : October 29 : Number 13 & 14



Thirsty For Knowledge Thursday!


Thursdays will add an additional educational learning to the end of each week.




  • Supplies Needed: Index Cards; 2 Duplicate Pictures Of Items 13 and 14; 3 8 x 10 Cardboard Pieces; Foam Book, 2 duplicate Pictures Of Items 13 and 14; Cardboard, Marker, Yarn, Plastic Needle; Blank white paper, Markers, Stickers; 14 Toys; Foam Sheets(Red, Two Other Colors), Brad, Foam Numbers; Foam Sheet, Card Stock, Yarn; 2 Discarded compact discs(CD's), 4 twist ties, glue, 2 wiggle eyes, hole reinforcement, sheet of sticky circles; Small plastic jar with lid, 4 gogglie eyes, 3 pop bottle caps, button, glue; Package of brightly colored Post-it small page markers, shape punch(like Star), glue; 4 Old wire hangers, open grassy area, pen, 4 pieces of paper, flat plastic can lid(such as a coffee can lid)

Foam Number Books:
  1. This week add the numbers 13 and 14 to your number books.
  2. Remember to write 13 on the first page, 14 on the second page, thirteen on the third page, and fourteen on the fourth page and repeat with the rest of the pages.
Picture Books:
  1. On the thirteenth  put the following on top in the middle of the page 13(make sure its big enough)
  2. Then a little bit below the number 13 put the spelling of the number 13 (Thirteen).
  3. Then directly below the word one put a picture of any Thirteen items like apples, oranges, or bananas (make sure it is thirteen items).
  4. What is really neat to use for all this is foam letters, letters and pictures.
  5. On the fourteenth  page do what you did with the thirteenth page except use the number 14, the word fourteen and a picture of 14 items like 14 suns, 14 shoes, or 14 stars.

Index Cards:
  • Place the number 13 on a card, word thirteen on a card, a picture of thirteen items
  • Also write the number 14 on card, word fourteen on a card, and a picture of fourteen items.
  • Add these cards with the your other index word cards.
  • Remember to add the numbers and words to your key chain card holder
  • Remember to keep on teaching  your kid's math.  Here's an example: Write on a card 7+ 6=13 on the other side have a picture of thirteen items. And the number thirteen written out.  Try not to go above = 14. Keep it real simple.

Number Sewing:
  • Don't forget you can have your child sew the numbers 13 and 14. 
Memory Game:
  • You and your child can now play their memory game with the numbers 13 and 14.
Math:
  • Remember to do more math with your child
Yarn Math Art:
  • Supplies Needed: Construction Paper, Yarn, Glue and Scissors : Have your child make numbers from pieces of cut up yarn.

Sticker Counting:
  1. On a blank piece of paper place circle dots across the page in a crazy line if you want.  
  2. If you put eight dots on the paper, you can write one on the first dot, then skip a two dots(these are for the numbers 2 and 3) then write 4 on a dot, skip a dot(for 5) and write 6 and leave the last two blank(7 and 8).
  3. Have your child write in the missing numbers and then have them connect the dots.
Clock:
  • Supplies Needed: Foam Sheets(Red, Two Other Colors), Brad, Foam Numbers
  1. Cut out a small circle and a big circle.
  2. Cut out a small red arrow and a big red arrow for the hands of the clock.
  3. Glue the small circle on top of the big circle, make sure to center it, in the middle.
  4. Then place the hands on the clock and fasten it with a brad, so that the hands can still move around
  5. Place the numbers 1-12 onto the big circle of the clock. 
  6. Your child can even draw two eyes and a mouth.  The nose would be the brad.
  7. Now quiz your children about the time.  Ask them to try to make it 12:00.  I would try to stick with the easy stuff at first.  Unless your children can count and recognize numbers up to 60. I would try 12:00, 12:15, 12:30, 12:45. If you would like.  
  8. I bought my daughter a digital my littlest pet shop watch for her to help her with telling time.  I bought her a character she was interested in.  
Clock Book:

  • Supplies Needed: Foam Sheet, Card Stock, Yarn, 
  1. Make a book like your child's first book.
  2. On the first page its going to be 12:00.  At the top of the page right 12:00.  Then in the middle right twelve o'clock.  Then on the bottom draw a picture of a clock and have it pointing to the 12.
  3. Do this for all the numbers. 
  4. Explain to your child that there is an a.m. and p.m. 12:00 and so forth.
Circle Friend:
  • Supplies Needed: 2 Discarded compact discs(CD's), 4 twist ties, glue, 2 wiggle eyes, hole reinforcement, sheet of sticky circles

  1. Cover the print side of one CD with glue.
  2. Put the ends of a twist tie in the glue on each side of the CD to stick out to form arms.  Put the end of two more twist ties in the glue at the bottom of the CD to hang down to form the legs of the puppet.
  3. Place the second CD, print side down, over the first, to become the front of the puppet.
  4. Glue the two wiggle eyes to the front CD just above the hole.  Stick the hole reinforcement below the hole of the CD for the mouth.  Use some of the sticker circles to make the hair and cheeks.
  5. Make hands and feet for the puppet by sticking two circles together over the end of each twist tie.
  6. Stick your own finger through the hole in the CD puppet to give the circle friend a funny nose.

Circle Shake Game
  • Supplies Needed: Small plastic jar with lid, 4 gogglie eyes, 3 pop bottle caps, button, glue

  1. Glue the three bottle caps inside the lid of the jar, top side down.
  2. Glue the flat side of two wiggle eyes together so that there is an eye on each side.  Do the same with the second two wiggle eyes.  Let the glue dry.
  3. Put the wiggle eyes and the bottom into the lid and screw the jar on over the lid.
  4. Try to shake the bottom and the two eyes each into a different cap to look like a face.
Rectangle Jewelry:
  • Supplies Needed:Package of brightly colored Post-it small page markers, shape punch(like Star), glue

  1. Stick enough colored page markers together to make a long rectangle bracelet that will fit your child's wrist.
  2. Carefully unstick each strip and re-stick it with glue.  Glue the two ends together to make a bracelet that will slip over their hand.
  3. Use the shape punch to punch shapes from different colored page markers.
  4. Decorate the bracelet by gluing on the punched shapes.
  5. Use the same idea to make a rectangle ring.
Flying Disk Croquet:

  • Supplies Needed: 4 Old wire hangers, open grassy area, pen, 4 pieces of paper, flat plastic can lid(such as a coffee can lid)

  1. Take apart the hangers by untwisting the wrapped wire at the neck of the hanger.  Bend each hanger into a U shape (wires are hand to bend-don't worry if your shapes are a bit crooked). Ends should be about 12 inches apart.  Take the hangers outside to a grassy area where you can set up and play the game. The hangers will be the goalposts.
  2. Decide where you want the goal-posts to be.  A simple course could be set up like a baseball diamond, with one goalpost in each four corners. 
  3. To set up a goalpost, grab a wire hanger by both ends and push the ends deep into the grass.  Make sure the ends are pushed in deep enough so they won't come out easily, but not so deep that there's no room for a disk to fly through the goalpost.  Add more goalposts or put the goalposts farther apart to make the course more challenging.
  4. Write one number, from 1 to 4, on each piece of paper.  Place one numbered piece of paper in front of each goalpost.  The numbers on the paper determine which goalpost, the players must get through first, second, and so on.  Now the course is ready for play.
  5. Each player lines up about 8 feet behind the first goalpost.  The first player tries to get their disk through the first goalpost by tossing it.  If they miss, the next player's turn begins.  When a player successfully tosses their disk through the first goalpost, they go to the spot where their disk landed, stands on that spot, and tries to toss the disk through the next goalpost.  The player's turn ends when the disk doesn't make it through the goalpost.
  6. The first player to toss their disk through every goalpost is the winner.











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